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    Metal Noise Blood and Fire
    Tell me What You Most Desire

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    Primordialista, Iracondo Intoccabile

    1° Ira di Stirpe, Movimento Veloce, Potere della Stirpe (Artigli), Stirpe (Abissale), Talento(Raging Vitality)
    2° Schivare Prodigioso
    3° Santuario di Stirpe, Talento Robustezza (+HP)
    Escludere Materiali, Lancio di Stirpe, Potere della Stirpe (Mole), Resistenza Incantesimi, +1 CARATT
    5° Schivare Prodigioso Migliorato, Talento (Improved Natural Attack)
    6° Talento della Stirpe (Poderare)
    Resistenza Incantesimi, Riduzione del Danno 1/- , Talento (Cornugon Smash)
    Potere della Stirpe, Poteri d'Ira(Fiend Totem, Fiend Totem Lesser GORE), Artigli Taglia+1, +1 CARATT
    9° Talento della Stirpe (Prodezza Intimidatrice), Talento (Iron Will)
    10° Resistenza Incantesimi, Riduzione del Danno 2/-
    11° Ira di Stirpe Superiore, Talento (Hurtful)
    12° Potere della Stirpe (Più FOR Ira), Talento della Stirpe (Incalzare), +1 CARATT
    13° Resistenza Incantesimi, Riduzione del Danno 3/-, Talento (Raging Brutality)
    14° Volontà Indomita
    15° Talento della Stirpe (Tempra Possente), Talento (Improved Iron Will)
    16° Resistenza Incantesimi, Potere della Stirpe, Riduzione del Danno 4/-, Più 2FOR Ira, +2/-1 al Poderare, +1 CARATT
    17° Ira di Stirpe Infaticabile, Talento(x)
    18° Talento della Stirpe (Spezzare Migliorato)
    19° Riduzione del Danno 5/-, Talento (x)
    20° Potere della Stirpe (Immunità), Ira di Stirpe Possente, Più FOR Ira, +1 CARATT


    Iron Will > Spell Drinker > Improved Iron Will > Clarity of Pain

    Weapon FOcus > Dazzling Display > Shatter Defence



    TALENTI STIRPE
    - Podero
    - Incalzare Migliorato
    - Robustezza (+3hp)
    - Prodezza Intimidatrice (Forza su Intimidire)
    - Spezzare Migliorato
    - Spingere Migliorato
    - Tempra Possente (+2TS Tempra)



    TALENTI & CO
    V Improved Natural Attack (Talento bab4, taglia arma+1)
    - Improved Natura Armor (Talento, +1)
    - Amulet of Natural Armor (2000/50000GP)
    - Stand Still (intercetti chi passa, Combat Reflex) - Medio
    - Spring Attack (muovi prima e dopo un attacco) - Medio
    - Osyluth Guile (1-2 CD extra) - Basso
    - Hammer the Gap (danni per AttaccoCompleto) - Medio
    - Furious Focus (poderi meglio) - Basso
    V Cornugon Smash (intimidisci dopo aver poderato) - Alto!
    - Bears Balance (Ira vs Fear) - Medio
    - Stalwart (DR da DES) - Basso
    - Scale and Skin (+1CA da trasmutazione) - Basso
    V Raging Vitality (più COS da Rage) Alto!
    V Raging Brutality (aggiungi COS al danno) - Alto
    - Lifeless Gaze (WILL vs ReadMind) - Basso
    - Godless Healing (autocura 1d8 una volta al giorno) - medio
    V Iron Will (+2 saving su WILL, prerequisito per roba) - Alto!
    Friendly Switch (funny)
    Reckless Rage (poderi meglio)
    (Chaos Reign )



    RAGE POWER ?
    V Fiend Lesser Totem - CORNA IN RAGE
    X Atavism Lesser Totem - Morso in Rage
    - Animal Fury - Morso in Rage
    - Eater of Magic: This power becomes available at 10th level, and gives you a second saving throw against any spell effect or supernatural ability in the event that you fail. As an added bonus, if you make the second saving throw, you gain temporary hit points based on the power level of the effect’s caster. Because saving throws often come down to saving or losing at higher levels, having a redo ability that isn’t limited to a particular type of save (as those granted by feats like Improved Iron Will are) can be very powerful.
    - Spell Sunder: This rage power also requires witch hunter (see below), but grants the barbarian an ability no other non-caster can duplicate. With a combat maneuver check, spell sunder lets the barbarian suppress or outright dispel an ongoing effect, which includes powerful things like antimagic fields. Combined with the strength surge power, the barbarian can cleave through spell effects like nobody’s business. If there’s any rage power that sets a barbarian apart from all the other martial classes in Pathfinder, it’s this one.
    - Witch Hunter: Witch hunter grants a scaling damage bonus while raging against any foe with spells or spell-like abilities. This includes a very large number of monsters as well as any spellcasting villain (even if they only have low-level spells). This power becomes only more applicable as you reach higher and higher levels, making it (and superstition) very enticing.
    - Hurtfullhttps://www.d20pfsrd.com/feats/combat-feats/hurtful-combat/
    - Boasting Taunt




    ATTACCHI NATURALI
    - Morso: Furia Animale + Greater Animal Fury (Potere Barbaro, RAW), Ring of Rat Fangs (Anello da 5000GP)
    - Zanne: Helm of the Mammoth Lord (elmo da 8500)
    - Rending Claws (danno da artigli)
    - Thiger's Hide - Pounce

    Boots of the Earth - ricaricaaaaa
    -Usbergo dell'eroe - RD/
    Adamantine Breastplate - RD2/
    Clock of Resistances - TIroSalvezza





    Edited by ThePine - 30/12/2020, 14:10
     
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    Metal Noise Blood and Fire
    Tell me What You Most Desire

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    EQUIP

    HEADz
    HEADBAND
    EYES
    SHOULDERS/mantelloMatello delle Resistenze +1
    NECK/collanaMighty First
    CHEST
    BODY
    ARMORAdamantine Breastplate
    BELTMight
    WRISTS/avambracci
    HANDS
    RING1Simbionte Morso del Ratto
    RING2
    BOOTSEarth



    Cracked Ion Stone | 500 gp, +1 initiative


    CLOAK OF RESISTANCE 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)

    Boots of the Earth | 5000 gp

    Belt of Phisical Might | 10,000 gp (+2), 40,000 gp (+4), 90,000 gp (+6);

    HEadband of Havoc | ira istantanea

    Gauntlet of Rust | flavour

    Pliant Gloves | +5feet per gli attacchi melee


    MULET OF MIGHTY FISTS | 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 (+4), 100,000 gp (+5);
    Furious (+1, da +2enhancement bonus in rage) ||| Corrosive (+1, +1d6 acido) ||| Cruel (+1, da shaken a sickened)





    [Ioun / 500gp] + [Amulet +3 (Furious, Cruel, Corrosive) / 36k] + [Belt +4 / 40k] + [Boots / 5k] + [Cloak +4 /15k] = 96'500 gp

















    18 10 18 8 10 8

    CITAZIONE
    Fear
    Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.

    Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

    Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).


    Edited by ThePine - 19/5/2020, 16:32
     
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    Metal Noise Blood and Fire
    Tell me What You Most Desire

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    Fascia Saggezza +2 (4k)
    Cintura Destrezza +6 (36k)
    Arco +1 Folgorante (+1) | Esplosione Folgorante (+2) = +4 (32k)
    Armatura Celestiale (22k)
    Mantello delle resistenze +4 (16k)

    110k >10%> 99k

    101,280G
     
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2 replies since 16/4/2019, 09:47   185 views
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